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Autodesk 3DS Max Tutorials
« on: November 26, 2017, 11:18:35 AM »
Below are few online Autodesk 3ds Max Tutorials. If you have any you would like to add please post them below.


3DSMAX GENERAL TUTORIALS
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TEXTURING METHODS (by Riddlaz)
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ABSTRACT DESIGN
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BOOLEAN
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CAR TUTORIAL (by Karabo Legwaila)
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CAR TUTORIAL (Raybrig Honda NSX by Morten Munk Rowley)
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CLOUDS: (afterburn) by Daniel P. Ferreira
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CHARACTER RIGGING
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CHARACTER STUDIO
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FOLEY STUDIO
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FOREST PRO
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GRASS
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HAIR: (by Lizard Head)
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HEAD
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HUMAN BODY (MODELING)
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LENS FLARE (BASIC)
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LIGHTING (Fun with Lights By Dr-spline)
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LIGHTING (Grayson Chalmers)
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LIGHTING (VOLUMETRIC)
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LIP SYNCHING
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MENTAL RAY
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MESHSMOOTH
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MODELING (Sebulba): (meshtools)
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MODELING (Joan D'Arc (character + clothes) tutorial in English, at least part of it.)
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MODELING (BALL SOCCER)
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MODELING (GUITAR)
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MODELING (HAIR)
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MODELING (MOUTH - ANIMATED)
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MODELING (ROLLING CARPET - ANIMATED)
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MODELING (SANTA)
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MODELING (TREE)
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NURBS (BASICS)
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REFLECTION
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RHINO
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RUBBER MAP
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SCRIPTING (MAXSCRIPT)
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SHAGFUR
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Shag Hair: (parts 1-2 ... submitted by Adam Watkins)
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SKIN
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SMOKE (CIGARETTE)
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SHADOWS (SOFT)
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SPLASH
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MAPPING (Multiple UV Channels)
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TEXTURE MAPPING
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TILEABLE TEXTURE (Grayson Chalmers)
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UV Mapping (In-Depth Look at UVW Mapping in 3D Studio Max 5)
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WATER / RUNNING WATER
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MODELING (various courtesy of insect666)

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[A very good tutorial about making realistic jewelry.]
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[Making a concept car. This tutorial is for a bit advanced.]
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[a very good tutorial about making, texturing and lighting a missile.]
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[A serie of tutorials about Mesh-modeling.]
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[A tutorial for early beginners.]
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[another poly-modeling tutorial.]
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[A tutorial for total begginers. Useful for those who have just started.]
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[making human teeth. Usefull.]
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[an ocean scene.]
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[two sets of tutorials for making an insect alien. My fav. =)]
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[A glass crystal effect.]
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[A way to make text on objects.]
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[modeling a dolphin.]
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[Here's something about multi-lofting.]
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[fractals or shards... Very good abstract visualisation.]
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[Eggcell tutorial... What weird look.]
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[making a neclace with two hearts.]
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[another nice lathe tutorial for beginners.]
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[modeling an ear... !]
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[Making a simple window frame and applying textures to it.]
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[a nice tutorial about making bullets. For begginers.]
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[Modeling some guy from south park.]
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[making an animatable cartoony eye setup.]
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[Even a tutorial for making a ring.]
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[making a soccer ball... Simple?.. Not actually.]
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[A good tutorial for modeling a jar.]
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[space warps for beginners.]
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[lofting a spoon... Not so stupid idea.]
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[doing abstracts.]
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[Modeling a fantasy toy car's exhaust pipe.]
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[a two-part box modeling tutorial.]
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[modeling the full human body.]
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[making a cartoon character. ]
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[And another character.]
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[A head tutorial...]
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[A bolt and a nut...]
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[an interesting way of making candle sticks.]
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[Some stuff to make plants.]
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[Modeling a ferrari F-1.]
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[Making "Sebulba" (heh?). A very nice tutorial for making a full head of a sci-fi character.]
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[a bumpy guitar...]
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[Making windows and doors in a wall without booleans.]
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[Making a full space scene... Texturing modleing lighting, etc...]
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[Modeling and texturing a mushroom.]
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[Patch-modeling a car.]
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[some more uses of the PathDefor modifier.]
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[some space stuff that everyone does.]
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[A full scene in an old house... The atmosphere, fogs, lighting, texturing.]
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[Making clothes on a character.]
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[NURMS modeling.]
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[modeling a full human body, by using box-modeling.]
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[oh joy! A low-poly "hummer"! ]
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[Modeling a valley. Like a practice of the displace modifier.]
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[How to make Rhino and Max to work togeather... ie. A Rhino and max tutorial.]
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[ok... This is another tutorial about making grass.]
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[making simple terrains.]
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[another way of making faces by using spline-modeling.]
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[making trees without any plug-ins.]
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[Using CrossSection...]
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[a shapemerge tutorial.]
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[that's a cool car. :] Quite interesting modeling too...]
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[Modeling and texturing that small green guy from star wars: episode II... I guess his name's Yoda. =)]
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[lol! The tutorial is good... But what are they modeling?.. lol!]
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[Damn... face features again.]
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[Modeling a human hand.]
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[simle exercise... lathe.]
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[booleans.]
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[a logo.]
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[another tutorial for making trees without plug-ins]

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[Modeling a Tire - by cgtalk user Capn Panic]