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Mayor Max

Decimation Master
« on: December 23, 2017, 09:18:17 AM »

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Cost: Free, installed with ZBrush
Another useful built-in tool is this ZPlugin for reducing the poly count of your high-resolution models. You simply preprocess a mesh or collection of SubTools, define the required point/poly-count or percentage reduction, and hit the Decimate button.
The form and detail of your model is retained, but the number of polygons is drastically reduced, which is handy for getting your ultra-high-res ZBrush sculpts ready for rendering, import into game engines, 3D printing and so on. You can mask areas to retain definition and keep your UVs, but the only slight downside is that the mesh becomes triangulated – if you need quads you’ll have to retopologise by hand or use the ZRemesher tool.