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drmayor2004

Autodesk Maya Carbon Scatter
« on: December 17, 2017, 04:28:54 PM »


Real-world environments are made easy with Carbon Scatter. It can handle millions of plants, trees, stones and other objects allowing you to create incredibly varied and beautiful scenes. They also have a shop which contacts a huge variety of plants and trees for an easy drag and drop solution.

Scatter millions of instances in seconds - create wind-swept forests or animated crowds and render them directly inside 3ds Max, Maya and Cinema4D!

With Carbon Scatter you can:

Render billions of polygons easily thanks to lightning fast instancing
Convert to native instances for rendering without Carbon Scatter
Render with any renderer including GPU path-tracers (Octane, VRayRT, ...)
Populate millions of instances per second!
Use PlantFactory models and customize them using the Plant Editor
Interactive population – change a setting, Carbon Scatter repopulates in a blink
Add/modify instances with your mouse using jitter, raise, repel, attract, lean... brushes
Populate in all directions around objects
Animate instances (including wind in plants) with full de-phasing control
Control placement, height, size, orientation... using bitmaps or procedural graphs
Create populations with multiple layers and control how they influence each other
Scatter inside/along curves, stack instances (e.g. to create piles of rubble on a path)
Ships with over 100 3D plant species (with variations!) and 130+ billboard trees



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