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drmayor2004

AutoModeller Pro
« on: December 16, 2017, 04:36:06 PM »
AutoModeller Pro is a brand new, incredibly advanced, game-changing, native and heavily multi-threaded plugin(C++) for 3ds Max (2010-2018). It allows you to apply or paint a group of meshes as "geometry texture" onto your existing 3ds Max scene geometry.
AutoModeller Pro distributes the objects of the "geometry texture" on the surface of the target object based on the target object's UV mapping, this is similar to displacement mapping, except you are using real 3ds max objects as source "geometry textures".

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And these objects can be sliced, soft-sliced, scaled, deformed at the borders or wrapped around curvature. Multiple such "geometry textures" can be combined on a single target object while painting using a "replacement brush" (using collision detection), also note how the objects are sliced and capped at the borders(here using paint brush randomization):

AutoModeller Pro brings incredible value to any 3D Artist working with 3ds Max, if you haven't done so already check out the demo version on our homepage. There are a lot more features in AutoModeller Pro, you can learn about over at
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For any inquiries, please use the official contact form on our homepage as it makes it easier for us to get in touch with you.

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