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Mayor Max

New Re-topology tool: Wrapit
« on: December 16, 2017, 04:07:57 PM »
Hello all, I'd thought I'd take this opportunity to demonstrate a new tool I've been developing for 3dsmax 2008 and above.

Wrapit is essentially a tool for conforming meshes to other meshes.
This lends itself to various scenarios such as retopoligising high-res
meshes like those created in Zbrush, mudbox etc and creating low poly
proxies for situations where those are preferable, like collision
detection etc.

Obviously there are other solutions for retopoligising, although I've
never really enjoyed that process in Zbrush, and learning new tools can
be a chore. I love Polyboost, but my aim in developing Wrapit was to
keep it as simple as possible: What if you could use the existing set
of 3ds Max's editable polygon tools but over the surface of another
object?

Well, Wrapit allows you to do just that, using all the editable poly
tools you're familiar with, in any sub object mode, edge loops, edge
rings, connect, bridge, chamfer, relax, soft selection, target welds,
cut tool etc. When Wrapit's 'Autowrap' mode is active anything you do
with your editable poly model is conformed to the surface of your
target.

I find myself shift dragging edges mostly which is extremely effective
at fleshing out large parts of mesh at once. Using the relax tool to
relax a mesh over the surface of another has proved to be a bit of a
'wow' moment for those testing.

It's fast too, wrapping to a mesh in the millions of polygons region doesn't have too big a hit.

Anyway, enough talk, here are some examples of a slightly old beta in action.

I should point out these aren't in any way indications of good
retopology, I was just playing really, but hopefully they are an
indication of speed and ease of blocking out shapes.

Videos Here

Cheers,
Matt
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