Creating Realistic 3D Environments for Animation, Games and Films with Omar Fernandes

Let there be light, God said, and light came to be.

Let's render, an Environment Artist said and there came a new world.

Creating a world from nothing is the task of an Environment Artist, a responsibility of generating environments born inside the human mind on to a 3D. Their work is invaluable to the creation of video games, animated movies and films. They create the digital assets and visuals players in a game or actors will encounter and interact with.

Omar Fernandes, from Guinea-Bissau, has mastered the art. With s career-spanning over a decade, he has created environments for Hollywood blockbusters and games.

After graduating from Vancouver Film School, he started his career as a 3ds Max instructor. He slowly worked his way up to creating some of the best environment in the CG & VFX world. With experiences in the field of Lighting, CG generalists and Sequence lead, he has worked on such projects like Pacific Rim, Captain America: The winter soldier, Game of Thrones, Star Wars Episode VII, The Division 2, GTA 5, Aquaman, Avengers: Infinity war etc.  

Omar will be sharing his experience and his workflow with CGAfrica Impacting Animation/VFX knowledge to Artist. Make sure you don’t miss out on the opportunity to learn.

Watch Omar's Demo Reel below:

 

Filmography

  • Rogue One (visual effects artist), 2016
  • Independence Day: Resurgence (lead artist), 2016
  • Warcraft: The Beginning (visual effects artist), 2016
  • Batman v Superman: Dawn of Justice (generalist: Scanline VFX), 2016
  • Star Wars: Episode VII - The Force Awakens (visual effects artist), 2015
  • In the Heart of the Sea (generalist: Scanline VFX), 2015
  • Game of Thrones (TV Series) (visual effects - 1 episode), 2014
  • The Children (visual effects: Scanline VFX), 2014
  • Godzilla (visual effects artist), 2014
  • Captain America: The Winter Soldier (visual effects crew: Scanline VFX - as Omar Khalef Fernandes), 2014
  • Pacific Rim (lighting and assets technical director - uncredited), 2013
  • Dark Shadows (lighting technical director: MPC), 2012

 

Register and learn to create a 3D environment under Omar’s training.

Drop your questions to Omar in the comment section.

 

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