Free Download: finalRender for Maya

by Mayor in News, Animation, Download,

on March 9th, 2019

finalRender for Maya is not only one of the best-integrated rendering systems for Maya with full support for Maya’s Hypershade Editor and many of the native Maya shader nodes, but it also offers one of the easiest and most efficient integrated rendering pipeline systems for Maya. 

What's New

finalRender for Maya goes way beyond just being a "simple" rendering application, with its all-new revolutionary BuildingBlocks™ a refreshing new approach to physically based shader creation in Maya - all based on the raytracing core of finalRender for Maya . Building Blocks breaks down shaders to their very core and allows unlimited shader components, which are stacked on top of each other, to simulate real world properties of nearly every kind of material surface. finalRender for Maya incorporates the multi-core technologies and enhancements which leverage existing and future Hardware investments.


List of KEY FEATURES, finalRender Maya Release : 

- Support for Maya 2018 Windows 64 bit systems
- Full Maya Stereo Camera Rendering support
- Enhanced Multi Core Support for even faster translation times
- Supported objects are Polygons, Rendertime Subdiv, NURBS, Maya hierarchical subdivs without exceptions.
- Many dedicated ready to render finalRender Materials
- Support for several image file formats including OpenEXR, RPF and RLA


- Updated License model: up to 32 (16 local+16 remote) Cores per license
- Ultra Fast Flicker Free GI
- finalRender Stage-2 Shader SDK (ships with the product)
- True Distributed Network Rendering
- Standard Network Farm-Rendering through batch rendering is supported

- Real world Physical Camera Exposure Model
- Multiple Real World Cameras to choose from

- Photometric and Real Area Light support
- True Area Shadow support
- Fast and efficient real world 3D-Motionblur
- Native support for ReelSmart Motionblur (2D)
- Advanced Caustic Rendering Effects
- Highly Optimized Multi Layered Skin Shader included
- Special Multi-Million Polygon Rendering Mode
- Automatic and Scene dependent Raytracing Optimization
- Maya Shading Network support
- Many custom shaders, including shaderGrind to develop your own.

- Particles, including support of per-particle data (even on particle-instanced geometry)
- Advanced Texture Baking (multiple objects, multiple output in one pass)
- High Resolution Bitmap Rendering, 20k and bigger

- True Micro Triangle Displacement support
- Advanced and Fast NURBS Tessellation
- Efficient geometry instancing
- Sub Division Surfaces at render time


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