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The reason for combining 'Sketching and Illustration forum'  is that sketches and illustration share the same similarities except that illustrations are more detailed than sketches.


As for the 'Photoshop and Painter forum', this forum is for discussing tutorials on how to make 2D drawings, 2D characters etc.


However to make things easier, we will be creating a new section for 2D Software to avoid any future confusion.




Thank you for the suggestion.



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Hi, guys! David here. Could I please know the differences between the "Sketching and Illustration" and "Photoshop and Painter" forum pages? :-\ 
I would like to make post concerning 2D illustration and animation and the software I normally use is Clip Studio Paint. If the differences between them are Illustration and Software tech respectively, can it be changed accordingly? Thanks!
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Suggestions / Re: Suggestions by O'Damilola
« Last post by Mayor Max on April 09, 2018, 04:14:15 PM »

You are not allowed to view links. Register or Login please can you ask your question by start a new topic using this title name Difference between Sketching and Illustration and Photoshop and Painter forum pages?  follow this  this link: You are not allowed to view links. Register or Login to create the new topic.


Thank you.
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Suggestions / Re: Suggestions by O'Damilola
« Last post by David Saah on April 08, 2018, 03:03:21 AM »
Hi, guys! Could I please know the difference between Sketching and Illustration and Photoshop and Painter forum pages? Thanks
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Suggestions / Re: Suggestions by O'Damilola
« Last post by ODamilola on April 06, 2018, 02:47:17 AM »
That’s great
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Suggestions / Re: Suggestions by O'Damilola
« Last post by Femi on March 29, 2018, 04:52:08 PM »
Thanks You are not allowed to view links. Register or Login Currently we are working something out with Sidney Kombo You are not allowed to view links. Register or Login.



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Suggestions / Suggestions by O'Damilola
« Last post by ODamilola on March 28, 2018, 03:22:52 PM »
Everything going on up in CGA is great so far... But would love if there were forums where one could communicate with professional artists working in the industry... Probably like some sort of mentorship...
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News / Chaos Group Launches V-Ray for Unreal Beta
« Last post by CGA-Admin on March 27, 2018, 08:18:36 PM »

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Chaos Group Launches V-Ray for Unreal Beta
Seamless Import of V-Ray Scenes into Real-Time; Ray Traced Rendering Now Available in Unreal for Architecture, Automotive and Design
 
LOS ANGELES, Calif. – March 27, 2018 – Today, Chaos Group introduces the beta for V-Ray for Unreal, joining real-time and ray tracing in a single, unified pipeline. Instead of doing double the work, artists and designers can now bring V-Ray scenes directly into the Unreal Editor, facilitating the fast and simple creation of immersive experiences. V-Ray for Unreal also introduces the first ray-tracer designed for Unreal, a new development that brings true photorealistic rendering to the popular game engine.
 
The rise in popularity of real-time applications for configurators, design reviews, virtual production and VR has presented an opportunity to bind ray tracing – the most realistic style of rendering – to this emerging toolset. In the past, bridging the two has been challenging, requiring users familiar with 3ds Max and SketchUp to recreate their key design choices like lighting and materials in Unreal. With V-Ray for Unreal, artists and designers can transfer the entirety of their scene directly into real-time.
 
“Transitioning from offline to real-time used to be a lot of work, prohibitively so for most of our users,” said Simeon Balabanov, V-Ray for Unreal Product Manager at Chaos Group.“Now with V-Ray for Unreal, users can not only build assets in a familiar way, but they can bring them into real-time without losing the ability to render out ray-traced versions later. It’s a big change.”
 
V-Ray for Unreal is designed to be simple, acting as a natural extension of the visualization workflow. Using the V-Ray for Unreal importer, artists can bring every part of their V-Ray scene file into the game engine, automatically converting lights and materials into their real-time equivalents. V-Ray for Unreal also maintains a smart connection to the original V-Ray materials to ensure the highest fidelity renders. At render time, V-Ray leverages the combined power of GPUs and CPUs for ultra fast ray tracing.
 
“As an architectural visualization studio, we create a wide range of visuals from ray traced imagery and animation, to fully-immersive, interactive VR experiences,” said Jackson Doherty, VR Engineer at Kilograph. “Until now, there’s been a great divide between the two worlds. Now with V-Ray for Unreal, we can offer our full suite of services using a single, simplified workflow. And all of our artists can jump in, which is a massive benefit for us.”
 
V-Ray for Unreal can also be applied to CAD workflows, bringing the power of V-Ray to new users. As geometry is imported from programs like Solidworks, designers will be able to apply V-Ray lighting and materials to their assets, preparing them for a photorealistic result.
 
The V-Ray for Unreal beta is open to all artists and designers. Sign up now.
 
About Chaos Group
Chaos Group is a worldwide leader in computergraphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Seoul, and Tokyo. For more information, visit: chaosgroup.com.
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Magic Carpet Studio with the support of HEBN PLC publisher is currently working on an animated feature film adaption from the book ‘Passport of Mallam Illia’ by Cyrian Ekwensi.
The Passport of Mallam Ilia is a captivating story set in Northern Nigeria during the pre-independence era. The story focused on Mallam Ilia, who spent a greater part of his life seeking revenge for a painful incident propagated by a villain named Usman.



About Magic Carpet Studio
Magic Carpet Studio is an animation, illustration and game development studio dedicated to telling life-based, authentic African stories using illustrated components and animated characters. From our top-of the line, incredibly amazing merchandize, to our geeky animation training sessions and conferences, our objective at Magic Carpet Studios is to make every visual experience we create, a wonder of the senses and truly magical.
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CGI Animated Short Film & Trailer / 'Ego Oyibo' Foreign Currency Bride Price
« Last post by Mayor Max on March 18, 2018, 04:00:37 PM »



'Ego-Oyibo' - Foreign Currency Bride Price
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