- Final
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Ana Kaona 3D Model
Iván Manuel Benítez Sanz
Created on 18 Nov 2021
This is my first work at lightbox academy, a 3D character based on the concept of Luigi Lucarelli, Ana Kaona. It was Sculpted and modeled in zbrush, and autodesk Maya, Clothes in Marvelous Designer, Textures painted in substance painter, Grooming with xgen, Rendered in Arnold and final compo in Photoshop. I have learnt a lot from this project, i want to thank my teacher Alberto who gave me feedback during the process.
Ana Kaona 3D Model
Iván Manuel Benítez Sanz
Created on 18 Nov 2021
This is my first work at lightbox academy, a 3D character based on the concept of Luigi Lucarelli, Ana Kaona. It was Sculpted and modeled in zbrush, and autodesk Maya, Clothes in Marvelous Designer, Textures painted in substance painter, Grooming with xgen, Rendered in Arnold and final compo in Photoshop. I have learnt a lot from this project, i want to thank my teacher Alberto who gave me feedback during the process.