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Cg Meta Human

David Davies
Created on 2 Oct 2023
About this artwork
Hi Guys, I was recently commissioned to create this project, I worked as the 3d Character artist. This is a realtime Lumen render with raytracing While working on the Project, I did most of the work using zbrush, to establish a lookalike version of him then used substance painter to get his colour maps right from a base texture from 3dscanstore. the whole hair was done with xgen in maya before bringing everything into Unreal Engine 5 for rendering.
Pulse Score
Cooling DownEngagement is slowing after a strong run
All-Time Peak
15.3 · rising
Updated
Today 02:00 AM
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Cg Meta Human

David Davies
Created on 2 Oct 2023
About this artwork
Hi Guys, I was recently commissioned to create this project, I worked as the 3d Character artist. This is a realtime Lumen render with raytracing While working on the Project, I did most of the work using zbrush, to establish a lookalike version of him then used substance painter to get his colour maps right from a base texture from 3dscanstore. the whole hair was done with xgen in maya before bringing everything into Unreal Engine 5 for rendering.
Pulse Score
Cooling DownEngagement is slowing after a strong run
All-Time Peak
15.3 · rising
Updated
Today 02:00 AM
Software & Tools
Categories
Browse by genre








