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Legend Of Shango
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Milki Dessalegn
Created on 22 Dec 2022
My artwork for the Legend of Shango challenge. The softwares I used to create this artwork. Blender for the lighting, 3D modelling, hair modelling and grooming texturing and rendering of the character. I used marvelous designer to make the fabric of the artwork. For the body the textures are made through a combination of nodes and individual custom hand painted textures. I experimented around and got it to a point where I was content with. My computer can't handle cloth simulations in blender so I used an alternative marvelous designer which was more smooth and give me freedom to experiment. And through what time I had I was able to develop this. And I am happy to have developed this artwork and I have learned some new stuff along the way.
Legend Of Shango
![CGAfrica | User Profile](/_next/image?url=https%3A%2F%2Fcgafrica-image.s3.eu-west-2.amazonaws.com%2Fstatic%2Fuser_profile%2FMilki%2520Dessalegn%2Fimage_cdOac2M.png&w=3840&q=75)
Milki Dessalegn
Created on 22 Dec 2022
My artwork for the Legend of Shango challenge. The softwares I used to create this artwork. Blender for the lighting, 3D modelling, hair modelling and grooming texturing and rendering of the character. I used marvelous designer to make the fabric of the artwork. For the body the textures are made through a combination of nodes and individual custom hand painted textures. I experimented around and got it to a point where I was content with. My computer can't handle cloth simulations in blender so I used an alternative marvelous designer which was more smooth and give me freedom to experiment. And through what time I had I was able to develop this. And I am happy to have developed this artwork and I have learned some new stuff along the way.