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Spiked Club
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Gustavo Toledano -
Created on 21 Jul 2022
I came across this Spiked Club weapon concept art on Tumblr by Joen Bager aka Fisktak. The purpose of this project was to learn and polish up on stylized art. I used Autodesk Maya to model the prop, Zbrush to sculpt details, and Substance Painter to texture the model. Along the way I watched 3DEX tutorials on Stylized props to get a better understanding on how to prepare the models for Zbrush import. Polycount: 3k tris Texture Map: 1 1024x1024
Spiked Club
![CGAfrica | User Profile](/_next/image?url=https%3A%2F%2Fcgafrica-image.s3.eu-west-2.amazonaws.com%2Fstatic%2Fuser-media%2Fuser-profile%2Fdefault-user-profile-image%2Fprofile-picture%2Fuser_profile_image.png&w=3840&q=75)
Gustavo Toledano -
Created on 21 Jul 2022
I came across this Spiked Club weapon concept art on Tumblr by Joen Bager aka Fisktak. The purpose of this project was to learn and polish up on stylized art. I used Autodesk Maya to model the prop, Zbrush to sculpt details, and Substance Painter to texture the model. Along the way I watched 3DEX tutorials on Stylized props to get a better understanding on how to prepare the models for Zbrush import. Polycount: 3k tris Texture Map: 1 1024x1024