
Spiked Club

Gustavo Toledano -
Created on 21 Jul 2022
About this artwork
I came across this Spiked Club weapon concept art on Tumblr by Joen Bager aka Fisktak. The purpose of this project was to learn and polish up on stylized art. I used Autodesk Maya to model the prop, Zbrush to sculpt details, and Substance Painter to texture the model. Along the way I watched 3DEX tutorials on Stylized props to get a better understanding on how to prepare the models for Zbrush import. Polycount: 3k tris Texture Map: 1 1024x1024
Pulse Score
Cooling DownEngagement is slowing after a strong run
All-Time Peak
15.8 · rising
Updated
Today 12:00 AM
Spiked Club

Gustavo Toledano -
Created on 21 Jul 2022
About this artwork
I came across this Spiked Club weapon concept art on Tumblr by Joen Bager aka Fisktak. The purpose of this project was to learn and polish up on stylized art. I used Autodesk Maya to model the prop, Zbrush to sculpt details, and Substance Painter to texture the model. Along the way I watched 3DEX tutorials on Stylized props to get a better understanding on how to prepare the models for Zbrush import. Polycount: 3k tris Texture Map: 1 1024x1024
Pulse Score
Cooling DownEngagement is slowing after a strong run
All-Time Peak
15.8 · rising
Updated
Today 12:00 AM